PRINCE MERJA // INDIE VFX

INITIALIZING VISUAL SUITE

VFX_CORE_SYS_OK0%
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PRINCE MERJA
PROJECT_001 // VFX / WORLD BUILDING • 2026

NEO EXODUS // CITADEL

Atmospheric dystopian scale constructed with volumetric raymarching & photogrammetry.

NEO EXODUS // CITADEL

THE VISION & ARCHITECTURE

A monumental science fiction cinematic environment sequence engineered for full-scale anamorphic cinema. Built around dense atmospheric particles, procedural brutalist megastructures, and layered optical flares.

CLIENT / PRODUCTION
Hyperion Pictures
DELIVERABLE FORMAT
DCI 4K Scope / ACES Linear
DISCIPLINES
VFXCGIEnvironmentsCompositing
TOOLS UTILIZED
Unreal Engine 5 • Blender • DaVinci Resolve • Nuke
TECHNICAL BREAKDOWN // LAYER SEQUENCE

DECONSTRUCTING THE SHOT

Camera Track & Lens Match
01 RAW

Camera Track & Lens Match

Anamorphic camera solve with 35mm sensor distortion profile and depth geometry calibration.

Point Cloud & Motion Vectors
02 TRACK

Point Cloud & Motion Vectors

Dense point cloud generation and planar trackers anchored to background plate elements.

Procedural Megastructure
03 BUILD

Procedural Megastructure

Procedural monolithic architecture synthesized with micro-displacement and bevel shaders.

Volumetric Scattering & HDRI
04 LIGHT

Volumetric Scattering & HDRI

Physical sky atmospheric depth with multi-bounce raytraced fog and xenon searchlights.

Deep Multipass Compositing
05 COMPOSITE

Deep Multipass Compositing

Beauty, specular, cryptomatte, z-depth, and custom chromatic aberration passes integrated.

Master Color Grade & Grain
06 FINAL

Master Color Grade & Grain

Final 4K ACES delivery grade with scanned 35mm grain emulation and film halation.

NEXT REEL PRODUCTION →
AETHERIS // HYPERCAR
PROCEED TO SHOT
INITIALIZE COLLABORATION

HAVE A PROJECT
IN MIND?

Tell us what you're imagining. We'll figure out how to build it with photorealistic fidelity and cinematic power.